----- Battle Reload. 

 
--- Battle status ---
 
Presentation Battle 12384 with current State ContenderRound ActionType RoundAcknowledge.
CurrentActionIndex 80 of 82:
 - [80] RoundAcknowledge
 - [81] StartForcedAIControlFor
 - [82] StopForcedAIControlFor

 ----------------------------------------------- 
IsWaitingForActionEnd :
 - ContenderRound not finished.
IsContenderRoundFinished :
 - IsWaitingForEndOfRound: True.
 -  moving (Finalize) for PresentationUnit of PresentationBattleUnit #12458 (LandUnit_Era2_Common_Swordsmen) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit).
 - waitForPawnsMovementCompletion PresentationUnit of PresentationBattleUnit #12458 (LandUnit_Era2_Common_Swordsmen) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit).
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
